2.1 Explain what is meant by ‘converging technology’.
As always to get an idea of what converging media you can turn to the holy gospel of Wikipedia, one second let me just post it in here!
"Technological convergence is the tendency for different technological systems to evolve towards performing similar tasks. Convergence can refer to previously separate technologies such as voice (and telephony features), data (and productivity applications), and video that now share resources and interact with each other synergistically"
OK that's great and all but please allow me to break it down for those without a dictionary/thesaurus, Converging Technology is best described as the melding of two or more technological functions to create an entirely new piece of technology. So for example - a microphone + camera that takes 24 photos per second = VIDEO CAMERA!
Some of the features of the all encompassing Iphone 4s |
Swtor: Released Dec 24th |
Each conversation that takes place in the game has 3 or more options to choose from each having a different outcome, players choose a response which then "rolls" them a random number to see if they win the opportunity to say their chosen response thus changing the outcome and progression of the story. (no worries if you lose they give you an accumulator).
This new system has its roots back in the history of gaming but I will give a slightly more updated version, the multichoice conversation system or "choose your own" system featured in one form or another from games way back to the text adventure games of "Hitch Hikers Guide to the Galaxy", but was later used predominately in Single player RPG's (role playing games) like Biowares own Baldur's Gate series and the recent master pieces of Dragon Age and Mass Effect.
The "roll" system is also rooted in the history of RPGS, but the online version that was combined with the dialogue system to allow for this new version of story telling was taken from popular MMO "World Of Warcraft". It was introduced as a way of randomising who would take the spoils at the end of any heroic boss fight. Players select their option of "Need or Greed" and the game rolls for them out of 100, highest number = the person who gets to take the treasure or "loot".
Example scenario:
- Player 1: "Hey, I see a chest!"
- Player 2: "Okay, let's roll for it."
- Player 3: /random 100
- System Message: Player 3 rolled a 3 of 100
- Player 3: "I guess I don't get to open it... :-("
- Player 1: /rand 100
- System Message: Player 1 rolled a 97 of 100
- Player 1: "W00t!"
- Player 2: "Hold on, cowboy..."
- Player 2: /roll
- System Message: Player 2 rolled a 56 of 100.
- Player 2: "Darn, roll hack! ;-)"
- Player 1 opens the chest and loots its contents... but being nice, gives stuff not needed or can't use to the other players...
- Player 2: "Sweet"
- Player 3: "Thx"
So by combining both of these in game systems they have crafted a way of having an online game where players can fairly and effectively craft their own stories depending on who their grouped with and their own sense of right and wrong when it comes to moral choices in the SWTOR universe, a fine piece of converging technology I'm sure you will agree.
BBC's On-Demand service Iplayer |
2.2 Explain the impact of converging technology on the workforce within a specific Creative Media industry.
The "specific" Creative Media Industry I have picked is that of Television, The converging technology of the digital age has impacted upon the television industry heavily in the past few years, with the rise of the internet becoming a deciding factor in the televisions technological development and the readiness of the entertainment and content available elsewhere has pushed the Television industry to take drastic new ventures onto the web creating "On-Demand" services, which allows users to watch what they want when they want for free allowing them to catch up on their favourite programs.
Rival to the BBC's is Channel 4's "4od" |
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